Fix inconsistencies in progress reporting (#2129)
Signal and setup events correctly Eliminate possible races Use a single event Mark volatiles and reduce scope of waithandles Common handler 100ms -> 50ms
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Ryujinx.Graphics.Gpu/Shader/ShaderCacheState.cs
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13
Ryujinx.Graphics.Gpu/Shader/ShaderCacheState.cs
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namespace Ryujinx.Graphics.Gpu.Shader
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{
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/// <summary>Shader cache loading states</summary>
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public enum ShaderCacheState
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{
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/// <summary>Shader cache started loading</summary>
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Start,
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/// <summary>Shader cache is loading</summary>
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Loading,
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/// <summary>Shader cache finished loading</summary>
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Loaded
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}
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}
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