Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
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@ -61,7 +61,9 @@ namespace Ryujinx.Graphics.OpenGL
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public Capabilities GetCapabilities()
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{
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return new Capabilities(HwCapabilities.SupportsAstcCompression);
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return new Capabilities(
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HwCapabilities.SupportsAstcCompression,
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HwCapabilities.StorageBufferOffsetAlignment);
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}
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public ulong GetCounter(CounterType type)
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