Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
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@ -2,8 +2,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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static class HelperFunctionNames
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{
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public static string GetStorageBuffer = "Helper_GetStorageBuffer";
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public static string Shuffle = "Helper_Shuffle";
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public static string ShuffleDown = "Helper_ShuffleDown";
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public static string ShuffleUp = "Helper_ShuffleUp";
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