Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
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@ -2,12 +2,13 @@ namespace Ryujinx.Graphics.Shader.Decoders
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{
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enum IntegerSize
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{
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U8 = 0,
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S8 = 1,
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U16 = 2,
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S16 = 3,
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B32 = 4,
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B64 = 5,
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B128 = 6
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U8 = 0,
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S8 = 1,
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U16 = 2,
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S16 = 3,
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B32 = 4,
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B64 = 5,
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B128 = 6,
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UB128 = 7
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}
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}
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