Miria: The Death of OpenTK 3 (#2194)

* openal: Update to OpenTK 4

* Ryujinx.Graphics.OpenGL: Update to OpenTK 4

* Entirely removed OpenTK 3, still wip

* Use SPB for context creation and handling

Still need to test on GLX and readd input support

* Start implementing a new input system

So far only gamepad are supported, no configuration possible via UI but detected via hotplug/removal

Button mapping backend is implemented

TODO: front end, configuration handling and configuration migration
TODO: keyboard support

* Enforce RGB only framebuffer on the GLWidget

Fix possible transparent window

* Implement UI gamepad frontend

Also fix bad mapping of minus button and ensure gamepad config is updated in real time

* Handle controller being disconnected and reconnected again

* Revert "Enforce RGB only framebuffer on the GLWidget"

This reverts commit 0949715d1a03ec793e35e37f7b610cbff2d63965.

* Fix first color clear

* Filter SDL2 events a bit

* Start working on the keyboard detail

- Rework configuration classes a bit to be more clean.
- Integrate fully the keyboard configuration to the front end (TODO: assigner)
- Start skeleton for the GTK3 keyboard driver

* Add KeyboardStateSnapshot and its integration

* Implement keyboard assigner and GTK3 key mapping

TODO: controller configuration mapping and IGamepad implementation for keyboard

* Add missing SR and SL definitions

* Fix copy pasta mistake on config for previous commit

* Implement IGamepad interface for GTK3 keyboard

* Fix some implementation still being commented in the controller ui for keyboard

* Port screen handle code

* Remove all configuration management code and move HidNew to Hid

* Rename InputConfigNew to InputConfig

* Add a version field to the input config

* Prepare serialization and deserialization of new input config and migrate profile loading and saving

* Support input configuration saving to config and bump config version to 23.

* Clean up in ConfigurationState

* Reference SPB via a nuget package

* Move new input system to Ryujinx.Input project and SDL2 detail to Ryujinx.Input.SDL2

* move GTK3 input to the right directory

* Fix triggers on SDL2

* Update to SDL2 2.0.14 via our own fork

* Update buttons definition for SDL2 2.0.14 and report gamepad features

* Implement motion support again with SDL2

TODO: cemu hooks integration

* Switch to latest of nightly SDL2

* SDL2: Fix bugs in gamepad id matching allowing different gamepad to match on the same device index

* Ensure values are set in UI when the gamepad get hot plugged

* Avoid trying to add controllers in the Update method and don't open SDL2 gamepad instance before checking ids

This fixes permanent rumble of pro controller in some hotplug scenario

* Fix more UI bugs

* Move legcay motion code around before reintegration

* gamecontroller UI tweaks here and there

* Hide Motion on non motion configurations

* Update the TODO grave

Some TODO were fixed long time ago or are quite oudated...

* Integrate cemu hooks motion configuration

* Integrate cemu hooks configuration options to the UI again

* cemuhooks => cemuhooks

* Add cemu hook support again

* Fix regression on normal motion and fix some very nasty bugs around

* Fix for XCB multithreads issue on Linux

* Enable motion by default

* Block inputs in the main view when in the controller configuration window

* Some fixes for the controller ui again

* Add joycon support and fixes other hints

* Bug fixes and clean up

- Invert default mapping if not a Nintendo controller
- Keep alive the controller being selected on the controller window (allow to avoid big delay for controller needing time to init when doing button assignment)
- Clean up hints in use
- Remove debug logs around
- Fixes potential double free with SDL2Gamepad

* Move the button assigner and motion logic to the Ryujinx.Input project

* Reimplement raw keyboard hle input

Also move out the logic of the hotkeys

* Move all remaining Input manager stuffs to the Ryujinx.Input project

* Increment configuration version yet again because of master changes

* Ensure input config isn't null when not present

* Fixes for VS not being nice

* Fix broken gamepad caching logic causing crashes on ui

* Ensure the background context is destroyed

* Update dependencies

* Readd retrocompat with old format of the config to avoid parsing and crashes on those versions

Also updated the debug Config.json

* Document new input APIs

* Isolate SDL2Driver to the project and remove external export of it

* Add support for external gamepad db mappings on SDL2

* Last clean up before PR

* Addresses first part of comments

* Address gdkchan's comments

* Do not use JsonException

* Last comment fixes
This commit is contained in:
Mary
2021-04-14 12:28:43 +02:00
committed by GitHub
parent 978b69b706
commit 6cb22c9d38
91 changed files with 4516 additions and 2048 deletions

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using Force.Crc32;
using Ryujinx.Common;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using Ryujinx.Common.Logging;
using Ryujinx.Configuration;
using Ryujinx.Input.Motion.CemuHook.Protocol;
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Numerics;
using System.Threading.Tasks;
namespace Ryujinx.Input.Motion.CemuHook
{
public class Client : IDisposable
{
public const uint Magic = 0x43555344; // DSUC
public const ushort Version = 1001;
private bool _active;
private readonly Dictionary<int, IPEndPoint> _hosts;
private readonly Dictionary<int, Dictionary<int, MotionInput>> _motionData;
private readonly Dictionary<int, UdpClient> _clients;
private readonly bool[] _clientErrorStatus = new bool[Enum.GetValues(typeof(PlayerIndex)).Length];
private readonly long[] _clientRetryTimer = new long[Enum.GetValues(typeof(PlayerIndex)).Length];
public Client()
{
_hosts = new Dictionary<int, IPEndPoint>();
_motionData = new Dictionary<int, Dictionary<int, MotionInput>>();
_clients = new Dictionary<int, UdpClient>();
CloseClients();
}
public void CloseClients()
{
_active = false;
lock (_clients)
{
foreach (var client in _clients)
{
try
{
client.Value?.Dispose();
}
catch (SocketException socketException)
{
Logger.Warning?.PrintMsg(LogClass.Hid, $"Unable to dispose motion client. Error: {socketException.ErrorCode}");
}
}
_hosts.Clear();
_clients.Clear();
_motionData.Clear();
}
}
public void RegisterClient(int player, string host, int port)
{
if (_clients.ContainsKey(player) || !CanConnect(player))
{
return;
}
lock (_clients)
{
if (_clients.ContainsKey(player) || !CanConnect(player))
{
return;
}
UdpClient client = null;
try
{
IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse(host), port);
client = new UdpClient(host, port);
_clients.Add(player, client);
_hosts.Add(player, endPoint);
_active = true;
Task.Run(() =>
{
ReceiveLoop(player);
});
}
catch (FormatException formatException)
{
if (!_clientErrorStatus[player])
{
Logger.Warning?.PrintMsg(LogClass.Hid, $"Unable to connect to motion source at {host}:{port}. Error: {formatException.Message}");
_clientErrorStatus[player] = true;
}
}
catch (SocketException socketException)
{
if (!_clientErrorStatus[player])
{
Logger.Warning?.PrintMsg(LogClass.Hid, $"Unable to connect to motion source at {host}:{port}. Error: {socketException.ErrorCode}");
_clientErrorStatus[player] = true;
}
RemoveClient(player);
client?.Dispose();
SetRetryTimer(player);
}
catch (Exception exception)
{
Logger.Warning?.PrintMsg(LogClass.Hid, $"Unable to register motion client. Error: {exception.Message}");
_clientErrorStatus[player] = true;
RemoveClient(player);
client?.Dispose();
SetRetryTimer(player);
}
}
}
public bool TryGetData(int player, int slot, out MotionInput input)
{
lock (_motionData)
{
if (_motionData.ContainsKey(player))
{
if (_motionData[player].TryGetValue(slot, out input))
{
return true;
}
}
}
input = null;
return false;
}
private void RemoveClient(int clientId)
{
_clients?.Remove(clientId);
_hosts?.Remove(clientId);
}
private void Send(byte[] data, int clientId)
{
if (_clients.TryGetValue(clientId, out UdpClient _client))
{
if (_client != null && _client.Client != null && _client.Client.Connected)
{
try
{
_client?.Send(data, data.Length);
}
catch (SocketException socketException)
{
if (!_clientErrorStatus[clientId])
{
Logger.Warning?.PrintMsg(LogClass.Hid, $"Unable to send data request to motion source at {_client.Client.RemoteEndPoint}. Error: {socketException.ErrorCode}");
}
_clientErrorStatus[clientId] = true;
RemoveClient(clientId);
_client?.Dispose();
SetRetryTimer(clientId);
}
catch (ObjectDisposedException)
{
_clientErrorStatus[clientId] = true;
RemoveClient(clientId);
_client?.Dispose();
SetRetryTimer(clientId);
}
}
}
}
private byte[] Receive(int clientId, int timeout = 0)
{
if (_hosts.TryGetValue(clientId, out IPEndPoint endPoint) && _clients.TryGetValue(clientId, out UdpClient _client))
{
if (_client != null && _client.Client != null && _client.Client.Connected)
{
_client.Client.ReceiveTimeout = timeout;
var result = _client?.Receive(ref endPoint);
if (result.Length > 0)
{
_clientErrorStatus[clientId] = false;
}
return result;
}
}
throw new Exception($"Client {clientId} is not registered.");
}
private void SetRetryTimer(int clientId)
{
var elapsedMs = PerformanceCounter.ElapsedMilliseconds;
_clientRetryTimer[clientId] = elapsedMs;
}
private void ResetRetryTimer(int clientId)
{
_clientRetryTimer[clientId] = 0;
}
private bool CanConnect(int clientId)
{
return _clientRetryTimer[clientId] == 0 || PerformanceCounter.ElapsedMilliseconds - 5000 > _clientRetryTimer[clientId];
}
public void ReceiveLoop(int clientId)
{
if (_hosts.TryGetValue(clientId, out IPEndPoint endPoint) && _clients.TryGetValue(clientId, out UdpClient _client))
{
if (_client != null && _client.Client != null && _client.Client.Connected)
{
try
{
while (_active)
{
byte[] data = Receive(clientId);
if (data.Length == 0)
{
continue;
}
Task.Run(() => HandleResponse(data, clientId));
}
}
catch (SocketException socketException)
{
if (!_clientErrorStatus[clientId])
{
Logger.Warning?.PrintMsg(LogClass.Hid, $"Unable to receive data from motion source at {endPoint}. Error: {socketException.ErrorCode}");
}
_clientErrorStatus[clientId] = true;
RemoveClient(clientId);
_client?.Dispose();
SetRetryTimer(clientId);
}
catch (ObjectDisposedException)
{
_clientErrorStatus[clientId] = true;
RemoveClient(clientId);
_client?.Dispose();
SetRetryTimer(clientId);
}
}
}
}
public void HandleResponse(byte[] data, int clientId)
{
ResetRetryTimer(clientId);
MessageType type = (MessageType)BitConverter.ToUInt32(data.AsSpan().Slice(16, 4));
data = data.AsSpan()[16..].ToArray();
using MemoryStream stream = new MemoryStream(data);
using BinaryReader reader = new BinaryReader(stream);
switch (type)
{
case MessageType.Protocol:
break;
case MessageType.Info:
ControllerInfoResponse contollerInfo = reader.ReadStruct<ControllerInfoResponse>();
break;
case MessageType.Data:
ControllerDataResponse inputData = reader.ReadStruct<ControllerDataResponse>();
Vector3 accelerometer = new Vector3()
{
X = -inputData.AccelerometerX,
Y = inputData.AccelerometerZ,
Z = -inputData.AccelerometerY
};
Vector3 gyroscrope = new Vector3()
{
X = inputData.GyroscopePitch,
Y = inputData.GyroscopeRoll,
Z = -inputData.GyroscopeYaw
};
ulong timestamp = inputData.MotionTimestamp;
InputConfig config = ConfigurationState.Instance.Hid.InputConfig.Value.Find(x => x.PlayerIndex == (PlayerIndex)clientId);
lock (_motionData)
{
// Sanity check the configuration state and remove client if needed if needed.
if (config is StandardControllerInputConfig controllerConfig &&
controllerConfig.Motion.EnableMotion &&
controllerConfig.Motion.MotionBackend == MotionInputBackendType.CemuHook &&
controllerConfig.Motion is CemuHookMotionConfigController cemuHookConfig)
{
int slot = inputData.Shared.Slot;
if (_motionData.ContainsKey(clientId))
{
if (_motionData[clientId].ContainsKey(slot))
{
MotionInput previousData = _motionData[clientId][slot];
previousData.Update(accelerometer, gyroscrope, timestamp, cemuHookConfig.Sensitivity, (float)cemuHookConfig.GyroDeadzone);
}
else
{
MotionInput input = new MotionInput();
input.Update(accelerometer, gyroscrope, timestamp, cemuHookConfig.Sensitivity, (float)cemuHookConfig.GyroDeadzone);
_motionData[clientId].Add(slot, input);
}
}
else
{
MotionInput input = new MotionInput();
input.Update(accelerometer, gyroscrope, timestamp, cemuHookConfig.Sensitivity, (float)cemuHookConfig.GyroDeadzone);
_motionData.Add(clientId, new Dictionary<int, MotionInput>() { { slot, input } });
}
}
else
{
RemoveClient(clientId);
}
}
break;
}
}
public void RequestInfo(int clientId, int slot)
{
if (!_active)
{
return;
}
Header header = GenerateHeader(clientId);
using (MemoryStream stream = new MemoryStream())
using (BinaryWriter writer = new BinaryWriter(stream))
{
writer.WriteStruct(header);
ControllerInfoRequest request = new ControllerInfoRequest()
{
Type = MessageType.Info,
PortsCount = 4
};
request.PortIndices[0] = (byte)slot;
writer.WriteStruct(request);
header.Length = (ushort)(stream.Length - 16);
writer.Seek(6, SeekOrigin.Begin);
writer.Write(header.Length);
header.Crc32 = Crc32Algorithm.Compute(stream.ToArray());
writer.Seek(8, SeekOrigin.Begin);
writer.Write(header.Crc32);
byte[] data = stream.ToArray();
Send(data, clientId);
}
}
public unsafe void RequestData(int clientId, int slot)
{
if (!_active)
{
return;
}
Header header = GenerateHeader(clientId);
using (MemoryStream stream = new MemoryStream())
using (BinaryWriter writer = new BinaryWriter(stream))
{
writer.WriteStruct(header);
ControllerDataRequest request = new ControllerDataRequest()
{
Type = MessageType.Data,
Slot = (byte)slot,
SubscriberType = SubscriberType.Slot
};
writer.WriteStruct(request);
header.Length = (ushort)(stream.Length - 16);
writer.Seek(6, SeekOrigin.Begin);
writer.Write(header.Length);
header.Crc32 = Crc32Algorithm.Compute(stream.ToArray());
writer.Seek(8, SeekOrigin.Begin);
writer.Write(header.Crc32);
byte[] data = stream.ToArray();
Send(data, clientId);
}
}
private Header GenerateHeader(int clientId)
{
Header header = new Header()
{
Id = (uint)clientId,
MagicString = Magic,
Version = Version,
Length = 0,
Crc32 = 0
};
return header;
}
public void Dispose()
{
_active = false;
CloseClients();
}
}
}

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using System.Runtime.InteropServices;
namespace Ryujinx.Input.Motion.CemuHook.Protocol
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct ControllerDataRequest
{
public MessageType Type;
public SubscriberType SubscriberType;
public byte Slot;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
public byte[] MacAddress;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct ControllerDataResponse
{
public SharedResponse Shared;
public byte Connected;
public uint PacketId;
public byte ExtraButtons;
public byte MainButtons;
public ushort PSExtraInput;
public ushort LeftStickXY;
public ushort RightStickXY;
public uint DPadAnalog;
public ulong MainButtonsAnalog;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
public byte[] Touch1;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
public byte[] Touch2;
public ulong MotionTimestamp;
public float AccelerometerX;
public float AccelerometerY;
public float AccelerometerZ;
public float GyroscopePitch;
public float GyroscopeYaw;
public float GyroscopeRoll;
}
enum SubscriberType : byte
{
All,
Slot,
Mac
}
}

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using System.Runtime.InteropServices;
namespace Ryujinx.Input.Motion.CemuHook.Protocol
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct ControllerInfoResponse
{
public SharedResponse Shared;
private byte _zero;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct ControllerInfoRequest
{
public MessageType Type;
public int PortsCount;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
public byte[] PortIndices;
}
}

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using System.Runtime.InteropServices;
namespace Ryujinx.Input.Motion.CemuHook.Protocol
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct Header
{
public uint MagicString;
public ushort Version;
public ushort Length;
public uint Crc32;
public uint Id;
}
}

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namespace Ryujinx.Input.Motion.CemuHook.Protocol
{
public enum MessageType : uint
{
Protocol = 0x100000,
Info,
Data
}
}

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using System.Runtime.InteropServices;
namespace Ryujinx.Input.Motion.CemuHook.Protocol
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SharedResponse
{
public MessageType Type;
public byte Slot;
public SlotState State;
public DeviceModelType ModelType;
public ConnectionType ConnectionType;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
public byte[] MacAddress;
public BatteryStatus BatteryStatus;
}
public enum SlotState : byte
{
Disconnected,
Reserved,
Connected
}
public enum DeviceModelType : byte
{
None,
PartialGyro,
FullGyro
}
public enum ConnectionType : byte
{
None,
USB,
Bluetooth
}
public enum BatteryStatus : byte
{
NA,
Dying,
Low,
Medium,
High,
Full,
Charging,
Charged
}
}

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using Ryujinx.Input.Motion;
using System;
using System.Numerics;
namespace Ryujinx.Input
{
public class MotionInput
{
public ulong TimeStamp { get; set; }
public Vector3 Accelerometer { get; set; }
public Vector3 Gyroscrope { get; set; }
public Vector3 Rotation { get; set; }
private readonly MotionSensorFilter _filter;
private int _calibrationFrame = 0;
public MotionInput()
{
TimeStamp = 0;
Accelerometer = new Vector3();
Gyroscrope = new Vector3();
Rotation = new Vector3();
// TODO: RE the correct filter.
_filter = new MotionSensorFilter(0f);
}
public void Update(Vector3 accel, Vector3 gyro, ulong timestamp, int sensitivity, float deadzone)
{
if (TimeStamp != 0)
{
if (gyro.Length() <= 1f && accel.Length() >= 0.8f && accel.Z >= 0.8f)
{
_calibrationFrame++;
if (_calibrationFrame >= 90)
{
gyro = Vector3.Zero;
Rotation = Vector3.Zero;
_filter.Reset();
_calibrationFrame = 0;
}
}
else
{
_calibrationFrame = 0;
}
Accelerometer = -accel;
if (gyro.Length() < deadzone)
{
gyro = Vector3.Zero;
}
gyro *= (sensitivity / 100f);
Gyroscrope = gyro;
float deltaTime = MathF.Abs((long)(timestamp - TimeStamp) / 1000000f);
Vector3 deltaGyro = gyro * deltaTime;
Rotation += deltaGyro;
_filter.SamplePeriod = deltaTime;
_filter.Update(accel, DegreeToRad(gyro));
}
TimeStamp = timestamp;
}
public Matrix4x4 GetOrientation()
{
return Matrix4x4.CreateFromQuaternion(_filter.Quaternion);
}
private static Vector3 DegreeToRad(Vector3 degree)
{
return degree * (MathF.PI / 180);
}
}
}

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using System.Numerics;
namespace Ryujinx.Input.Motion
{
// MahonyAHRS class. Madgwick's implementation of Mayhony's AHRS algorithm.
// See: https://x-io.co.uk/open-source-imu-and-ahrs-algorithms/
// Based on: https://github.com/xioTechnologies/Open-Source-AHRS-With-x-IMU/blob/master/x-IMU%20IMU%20and%20AHRS%20Algorithms/x-IMU%20IMU%20and%20AHRS%20Algorithms/AHRS/MahonyAHRS.cs
class MotionSensorFilter
{
/// <summary>
/// Sample rate coefficient.
/// </summary>
public const float SampleRateCoefficient = 0.45f;
/// <summary>
/// Gets or sets the sample period.
/// </summary>
public float SamplePeriod { get; set; }
/// <summary>
/// Gets or sets the algorithm proportional gain.
/// </summary>
public float Kp { get; set; }
/// <summary>
/// Gets or sets the algorithm integral gain.
/// </summary>
public float Ki { get; set; }
/// <summary>
/// Gets the Quaternion output.
/// </summary>
public Quaternion Quaternion { get; private set; }
/// <summary>
/// Integral error.
/// </summary>
private Vector3 _intergralError;
/// <summary>
/// Initializes a new instance of the <see cref="MotionSensorFilter"/> class.
/// </summary>
/// <param name="samplePeriod">
/// Sample period.
/// </param>
public MotionSensorFilter(float samplePeriod) : this(samplePeriod, 1f, 0f) { }
/// <summary>
/// Initializes a new instance of the <see cref="MotionSensorFilter"/> class.
/// </summary>
/// <param name="samplePeriod">
/// Sample period.
/// </param>
/// <param name="kp">
/// Algorithm proportional gain.
/// </param>
public MotionSensorFilter(float samplePeriod, float kp) : this(samplePeriod, kp, 0f) { }
/// <summary>
/// Initializes a new instance of the <see cref="MotionSensorFilter"/> class.
/// </summary>
/// <param name="samplePeriod">
/// Sample period.
/// </param>
/// <param name="kp">
/// Algorithm proportional gain.
/// </param>
/// <param name="ki">
/// Algorithm integral gain.
/// </param>
public MotionSensorFilter(float samplePeriod, float kp, float ki)
{
SamplePeriod = samplePeriod;
Kp = kp;
Ki = ki;
Reset();
_intergralError = new Vector3();
}
/// <summary>
/// Algorithm IMU update method. Requires only gyroscope and accelerometer data.
/// </summary>
/// <param name="accel">
/// Accelerometer measurement in any calibrated units.
/// </param>
/// <param name="gyro">
/// Gyroscope measurement in radians.
/// </param>
public void Update(Vector3 accel, Vector3 gyro)
{
// Normalise accelerometer measurement.
float norm = 1f / accel.Length();
if (!float.IsFinite(norm))
{
return;
}
accel *= norm;
float q2 = Quaternion.X;
float q3 = Quaternion.Y;
float q4 = Quaternion.Z;
float q1 = Quaternion.W;
// Estimated direction of gravity.
Vector3 gravity = new Vector3()
{
X = 2f * (q2 * q4 - q1 * q3),
Y = 2f * (q1 * q2 + q3 * q4),
Z = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4
};
// Error is cross product between estimated direction and measured direction of gravity.
Vector3 error = new Vector3()
{
X = accel.Y * gravity.Z - accel.Z * gravity.Y,
Y = accel.Z * gravity.X - accel.X * gravity.Z,
Z = accel.X * gravity.Y - accel.Y * gravity.X
};
if (Ki > 0f)
{
_intergralError += error; // Accumulate integral error.
}
else
{
_intergralError = Vector3.Zero; // Prevent integral wind up.
}
// Apply feedback terms.
gyro += (Kp * error) + (Ki * _intergralError);
// Integrate rate of change of quaternion.
Vector3 delta = new Vector3(q2, q3, q4);
q1 += (-q2 * gyro.X - q3 * gyro.Y - q4 * gyro.Z) * (SampleRateCoefficient * SamplePeriod);
q2 += (q1 * gyro.X + delta.Y * gyro.Z - delta.Z * gyro.Y) * (SampleRateCoefficient * SamplePeriod);
q3 += (q1 * gyro.Y - delta.X * gyro.Z + delta.Z * gyro.X) * (SampleRateCoefficient * SamplePeriod);
q4 += (q1 * gyro.Z + delta.X * gyro.Y - delta.Y * gyro.X) * (SampleRateCoefficient * SamplePeriod);
// Normalise quaternion.
Quaternion quaternion = new Quaternion(q2, q3, q4, q1);
norm = 1f / quaternion.Length();
if (!float.IsFinite(norm))
{
return;
}
Quaternion = quaternion * norm;
}
public void Reset()
{
Quaternion = Quaternion.Identity;
}
}
}