Avalonia - Use embedded window for avalonia (#3674)
* wip * use embedded window * fix race condition on opengl Windows * fix glx issues on prime nvidia * fix mouse support win32 * clean up * addressed review * addressed review * fix warnings * fix sotware keyboard dialog * Update Ryujinx.Ava/Ui/Applet/SwkbdAppletDialog.axaml.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * remove double semi Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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@ -191,7 +191,7 @@ namespace Ryujinx.Graphics.Gpu
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/// If the queue is empty, then no texture is presented.
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/// </summary>
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/// <param name="swapBuffersCallback">Callback method to call when a new texture should be presented on the screen</param>
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public void Present(Action<object> swapBuffersCallback)
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public void Present(Action swapBuffersCallback)
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{
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_context.AdvanceSequence();
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