GL: Implement more Point parameters (#1399)
* Fix GL_INVALID_VALUE on glPointSize calls * Implement more of Point primitive state * Use existing Origin enum
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@ -173,6 +173,11 @@ namespace Ryujinx.Graphics.Gpu.State
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{
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Set(MethodOffset.BlendState, index, BlendState.Default);
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}
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// Default Point Parameters
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memory[(int)MethodOffset.PointSpriteEnable] = 1;
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memory[(int)MethodOffset.PointSize] = 0x3F800000; // 1.0f
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memory[(int)MethodOffset.PointCoordReplace] = 0x8; // Enable
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}
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/// <summary>
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