Add missing U8/S8 types from shader I2I instruction (#2740)
* Add missing U8/S8 types from shader I2I instruction * Better names * Fix dstIsSignedInt
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@ -34,6 +34,34 @@ namespace Ryujinx.Graphics.Shader.Instructions
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};
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}
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public static long GetIntMin(ISrcDstFmt type)
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{
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return type switch
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{
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ISrcDstFmt.U8 => byte.MinValue,
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ISrcDstFmt.S8 => sbyte.MinValue,
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ISrcDstFmt.U16 => ushort.MinValue,
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ISrcDstFmt.S16 => short.MinValue,
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ISrcDstFmt.U32 => uint.MinValue,
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ISrcDstFmt.S32 => int.MinValue,
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_ => throw new ArgumentException($"The type \"{type}\" is not a supported integer type.")
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};
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}
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public static long GetIntMax(ISrcDstFmt type)
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{
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return type switch
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{
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ISrcDstFmt.U8 => byte.MaxValue,
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ISrcDstFmt.S8 => sbyte.MaxValue,
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ISrcDstFmt.U16 => ushort.MaxValue,
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ISrcDstFmt.S16 => short.MaxValue,
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ISrcDstFmt.U32 => uint.MaxValue,
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ISrcDstFmt.S32 => int.MaxValue,
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_ => throw new ArgumentException($"The type \"{type}\" is not a supported integer type.")
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};
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}
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public static Operand GetPredLogicalOp(EmitterContext context, BoolOp logicOp, Operand input, Operand pred)
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{
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return logicOp switch
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