Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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@@ -1,5 +1,5 @@
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using Ryujinx.Core.Input;
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using Ryujinx.Core.Logging;
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using Ryujinx.HLE.Input;
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using Ryujinx.HLE.Logging;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@@ -12,7 +12,7 @@
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<ItemGroup>
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<ProjectReference Include="..\ChocolArm64\ChocolArm64.csproj" />
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<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
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<ProjectReference Include="..\Ryujinx.Core\Ryujinx.Core.csproj" />
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<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics\Ryujinx.Graphics.csproj" />
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</ItemGroup>
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<ItemGroup>
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@@ -1,4 +1,4 @@
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using Ryujinx.Core.Logging;
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using Ryujinx.HLE.Logging;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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@@ -1,9 +1,9 @@
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using Ryujinx.Core;
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using Ryujinx.Core.Input;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.HLE;
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using Ryujinx.HLE.Input;
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using System;
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namespace Ryujinx
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@@ -1,8 +1,8 @@
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using Ryujinx.Audio;
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using Ryujinx.Audio.OpenAL;
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using Ryujinx.Core;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Gal.OpenGL;
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using Ryujinx.HLE;
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using System;
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using System.IO;
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