Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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11
Ryujinx.HLE/Gpu/TextureSwizzle.cs
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11
Ryujinx.HLE/Gpu/TextureSwizzle.cs
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namespace Ryujinx.HLE.Gpu
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{
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enum TextureSwizzle
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{
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_1dBuffer = 0,
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PitchColorKey = 1,
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Pitch = 2,
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BlockLinear = 3,
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BlockLinearColorKey = 4
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}
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}
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