Improvements to audout (#58)
* Some audout refactoring and improvements * More audio improvements * Change ReadAsciiString to use long for the Size, avoids some casting
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@@ -11,6 +11,7 @@
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\ChocolArm64\ChocolArm64.csproj" />
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<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
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<ProjectReference Include="..\Ryujinx.Core\Ryujinx.Core.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics\Ryujinx.Graphics.csproj" />
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</ItemGroup>
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@@ -1,4 +1,6 @@
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using Ryujinx.Core;
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using Ryujinx.Audio;
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using Ryujinx.Audio.OpenAL;
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using Ryujinx.Core;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Gal.OpenGL;
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using System;
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@@ -18,7 +20,9 @@ namespace Ryujinx
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IGalRenderer Renderer = new OpenGLRenderer();
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Switch Ns = new Switch(Renderer);
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IAalOutput AudioOut = new OpenALAudioOut();
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Switch Ns = new Switch(Renderer, AudioOut);
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if (args.Length == 1)
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{
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