Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader * This is no longer needed * Shader cache version bump * Fix gl_PerVertex output for tessellation control shaders
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@@ -9,7 +9,6 @@ namespace Ryujinx.Graphics.Shader.Translation
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VertexA = 1 << 0,
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Compute = 1 << 1,
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Feedback = 1 << 2,
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DebugMode = 1 << 3
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DebugMode = 1 << 2
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}
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}
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