Blocks should be synchronized on read-only fields (#5212)
* Blocks should be synchronized on read-only fields * more readonlys * fix alignment * more * Update ISelfController.cs * simplify new * simplify new
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@@ -11,7 +11,7 @@ namespace Ryujinx.Audio
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/// <summary>
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/// Lock used to control the waiters registration.
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/// </summary>
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private object _lock = new object();
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private readonly object _lock = new();
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/// <summary>
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/// Events signaled when the driver played audio buffers.
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@@ -10,7 +10,7 @@ namespace Ryujinx.Audio.Backends.Common
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{
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private const int RingBufferAlignment = 2048;
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private object _lock = new object();
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private readonly object _lock = new();
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private byte[] _buffer;
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private int _size;
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@@ -14,12 +14,12 @@ namespace Ryujinx.Audio.Input
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/// </summary>
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public class AudioInputManager : IDisposable
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{
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private object _lock = new object();
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private readonly object _lock = new();
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/// <summary>
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/// Lock used for session allocation.
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/// </summary>
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private object _sessionLock = new object();
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private readonly object _sessionLock = new();
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/// <summary>
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/// The session ids allocation table.
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@@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Input
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/// <summary>
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/// The lock of the parent.
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/// </summary>
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private object _parentLock;
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private readonly object _parentLock;
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/// <summary>
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/// The dispose state.
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@@ -14,12 +14,12 @@ namespace Ryujinx.Audio.Output
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/// </summary>
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public class AudioOutputManager : IDisposable
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{
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private object _lock = new object();
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private readonly object _lock = new();
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/// <summary>
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/// Lock used for session allocation.
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/// </summary>
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private object _sessionLock = new object();
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private readonly object _sessionLock = new();
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/// <summary>
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/// The session ids allocation table.
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@@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Output
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/// <summary>
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/// THe lock of the parent.
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/// </summary>
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private object _parentLock;
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private readonly object _parentLock;
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/// <summary>
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/// The dispose state.
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@@ -26,7 +26,7 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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public class AudioRenderSystem : IDisposable
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{
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private object _lock = new object();
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private readonly object _lock = new();
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private AudioRendererRenderingDevice _renderingDevice;
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private AudioRendererExecutionMode _executionMode;
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@@ -19,12 +19,12 @@ namespace Ryujinx.Audio.Renderer.Server
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/// <summary>
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/// Lock used for session allocation.
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/// </summary>
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private object _sessionLock = new object();
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private readonly object _sessionLock = new();
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/// <summary>
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/// Lock used to control the <see cref="AudioProcessor"/> running state.
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/// </summary>
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private object _audioProcessorLock = new object();
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private readonly object _audioProcessorLock = new();
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/// <summary>
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/// The session ids allocation table.
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@@ -16,7 +16,7 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
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/// <summary>
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/// Global lock of the object.
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/// </summary>
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private object Lock = new object();
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private readonly object Lock = new();
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/// <summary>
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/// The upsamplers instances.
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