Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
* Use RGBA16 vertex format if RGB16 is not supported on Vulkan * Catch all shader compilation exceptions
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@@ -7,5 +7,6 @@
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public const bool UsePushDescriptors = false;
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public const bool ForceD24S8Unsupported = false;
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public const bool ForceRGB16IntFloatUnsupported = false;
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}
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}
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