Initialize indexed inputs used on next shader stage (#3198)

This commit is contained in:
gdkchan
2022-03-14 20:02:50 -03:00
committed by GitHub
parent 1f93fd52d9
commit 8c9633d72f
2 changed files with 44 additions and 5 deletions

View File

@ -328,6 +328,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public void SetAllInputUserAttributes()
{
UsedInputAttributes |= Constants.AllAttributesMask;
ThisInputAttributesComponents |= ~UInt128.Zero >> (128 - Constants.MaxAttributes * 4);
}
public void SetAllOutputUserAttributes()