Add per-source type memory change tracking, simplified state change tracking, other fixes
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@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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private void UniformBufferUpdate(int argument)
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{
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UniformBufferState uniformBuffer = _context.State.GetUniformBufferState();
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var uniformBuffer = _context.State.Get<UniformBufferState>(MethodOffset.UniformBufferState);
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_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
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