Add per-source type memory change tracking, simplified state change tracking, other fixes
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@ -114,7 +114,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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public void CommitComputeBindings()
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{
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// Evert time we switch between graphics and compute work,
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// Every time we switch between graphics and compute work,
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// we must rebind everything.
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// Since compute work happens less often, we always do that
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// before and after the compute dispatch.
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