Reimplement limited bindless textures support
This commit is contained in:
@ -13,11 +13,11 @@ namespace Ryujinx.Graphics.Shader
|
||||
public int CbufSlot { get; }
|
||||
public int CbufOffset { get; }
|
||||
|
||||
public TextureDescriptor(string name, SamplerType type, int hIndex)
|
||||
public TextureDescriptor(string name, SamplerType type, int handleIndex)
|
||||
{
|
||||
Name = name;
|
||||
Type = type;
|
||||
HandleIndex = hIndex;
|
||||
HandleIndex = handleIndex;
|
||||
|
||||
IsBindless = false;
|
||||
|
||||
|
Reference in New Issue
Block a user