Removed unused usings. (#3593)

* Removed unused usings.

* Added back using, now that it's used.

* Removed extra whitespace.
This commit is contained in:
Nicholas Rodine
2022-08-18 11:04:54 -05:00
committed by GitHub
parent eb6430f103
commit 951700fdd8
125 changed files with 24 additions and 221 deletions

View File

@@ -1,6 +1,5 @@
using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.Gpu.Engine.GPFifo;
using Ryujinx.Graphics.Gpu.Memory;
using System;
namespace Ryujinx.Graphics.Gpu.Engine.MME

View File

@@ -1,7 +1,6 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.Types;
using System;
using System.Text;
namespace Ryujinx.Graphics.Gpu.Engine.Threed
{

View File

@@ -1,4 +1,3 @@
using Ryujinx.Common.Logging;
using System.Collections;
using System.Collections.Generic;

View File

@@ -1,10 +1,8 @@
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.Dma;
using Ryujinx.Graphics.Gpu.Engine.Threed;
using Ryujinx.Graphics.Gpu.Engine.Twod;
using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Texture;
using Ryujinx.Memory.Range;

View File

@@ -1,4 +1,3 @@
using Ryujinx.Common.Logging;
using Ryujinx.Cpu.Tracking;
using Ryujinx.Graphics.GAL;
using Ryujinx.Memory.Range;

View File

@@ -1,5 +1,3 @@
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
/// <summary>

View File

@@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace Ryujinx.Graphics.Gpu.Shader.HashTable

View File

@@ -1,4 +1,3 @@
using Ryujinx.Graphics.Shader;
using System.IO;
namespace Ryujinx.Graphics.Gpu.Shader