shadertools: Prepare for new target Languages and APIs (#2465)
* shadertools: Prepare for new target Langugaes and APIs This improves shader tools command line by adding support for target language and api. * Address gdkchan's comments
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@ -7,11 +7,21 @@ namespace Ryujinx.Graphics.Shader
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public ShaderStage Stage { get; }
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public string Code { get; private set; }
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public byte[] BinaryCode { get; }
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public ShaderProgram(ShaderStage stage, string code)
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private ShaderProgram(ShaderStage stage)
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{
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Stage = stage;
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Code = code;
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}
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public ShaderProgram(ShaderStage stage, string code) : this(stage)
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{
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Code = code;
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}
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public ShaderProgram(ShaderStage stage, byte[] binaryCode) : this(stage)
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{
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BinaryCode = binaryCode;
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}
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public void Prepend(string line)
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