Audio Renderer improvements (#210)
* Partial voice implementation on audio renderer * Implemented audren resampler (based on original impl) * Fix BiquadFilter struct * Pause audio playback on last stream buffer * Split audren/audout files into separate folders, some minor cleanup * Use AudioRendererParameter on GetWorkBufferSize aswell * Bump audren version to REV4, name a few things, increase sample buffer size * Remove useless new lines
This commit is contained in:
@ -0,0 +1,13 @@
|
||||
namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
|
||||
{
|
||||
enum MemoryPoolState : int
|
||||
{
|
||||
Invalid = 0,
|
||||
Unknown = 1,
|
||||
RequestDetach = 2,
|
||||
Detached = 3,
|
||||
RequestAttach = 4,
|
||||
Attached = 5,
|
||||
Released = 6
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user