Add support for fragment shader interlock (#2768)
* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
This commit is contained in:
10
Ryujinx.Graphics.Shader/Decoders/FunctionType.cs
Normal file
10
Ryujinx.Graphics.Shader/Decoders/FunctionType.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace Ryujinx.Graphics.Shader.Decoders
|
||||
{
|
||||
enum FunctionType : byte
|
||||
{
|
||||
User,
|
||||
Unused,
|
||||
BuiltInFSIBegin,
|
||||
BuiltInFSIEnd
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user