Add support for fragment shader interlock (#2768)
* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
This commit is contained in:
@ -13,6 +13,7 @@ namespace Ryujinx.Graphics.Shader
|
||||
// Integer sampled textures must be noted for resolution scaling.
|
||||
ResScaleUnsupported = 1 << 0,
|
||||
NeedsScaleValue = 1 << 1,
|
||||
ImageStore = 1 << 2
|
||||
ImageStore = 1 << 2,
|
||||
ImageCoherent = 1 << 3
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user