Add support for fragment shader interlock (#2768)

* Support coherent images

* Add support for fragment shader interlock

* Change to tree based match approach

* Refactor + check for branch targets and external registers

* Make detection more robust

* Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available

* Remove unused field
This commit is contained in:
gdkchan
2021-10-28 19:53:12 -03:00
committed by GitHub
parent a7a40a77f2
commit 99445dd0a6
31 changed files with 1309 additions and 179 deletions

View File

@ -13,6 +13,7 @@ namespace Ryujinx.Graphics.Shader
// Integer sampled textures must be noted for resolution scaling.
ResScaleUnsupported = 1 << 0,
NeedsScaleValue = 1 << 1,
ImageStore = 1 << 2
ImageStore = 1 << 2,
ImageCoherent = 1 << 3
}
}