Optimize Texture Binding and Shader Specialization Checks (#3399)
* Changes 1 * Changes 2 * Better ModifiedSequence handling This should handle PreciseEvents properly, and simplifies a few things. * Minor changes, remove debug log * Handle stage.Info being null Hopefully fixes Catherine crash * Fix shader specialization fast texture lookup * Fix some things. * Address Feedback Part 1 * Make method static.
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@ -35,6 +35,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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HostProgram = hostProgram;
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SpecializationState = specializationState;
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Shaders = shaders;
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SpecializationState.Prepare(shaders);
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}
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/// <summary>
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