Fix incorrect tessellation inputs/outputs (#3728)
* Fix incorrect tessellation inputs/outputs * Shader cache version bump
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@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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context.FlagAttributeRead(offset);
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if (op.O)
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if (op.O && CanLoadOutput(offset))
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{
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offset |= AttributeConsts.LoadOutputMask;
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}
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@ -61,7 +61,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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context.FlagAttributeRead(offset);
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if (op.O)
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if (op.O && CanLoadOutput(offset))
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{
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offset |= AttributeConsts.LoadOutputMask;
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}
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@ -241,6 +241,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
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}
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}
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private static bool CanLoadOutput(int attr)
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{
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return attr != AttributeConsts.TessCoordX && attr != AttributeConsts.TessCoordY;
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}
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private static bool TryFixedFuncToUserAttributeIpa(EmitterContext context, int attr, out Operand selectedAttr)
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{
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if (attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.BackColorDiffuseR)
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