Support texture rectangle targets (non-normalized coords)
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@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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Texture1DArray,
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Texture2DArray,
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TextureBuffer,
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Texture2DLinear,
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Texture2DRect,
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CubemapArray
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}
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@ -33,7 +33,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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case TextureTarget.Texture1D: return Target.Texture1D;
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case TextureTarget.Texture2D: return Target.Texture2D;
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case TextureTarget.Texture2DLinear: return Target.Texture2D;
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case TextureTarget.Texture2DRect: return Target.Texture2D;
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case TextureTarget.Texture3D: return Target.Texture3D;
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case TextureTarget.Texture1DArray: return Target.Texture1DArray;
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case TextureTarget.Texture2DArray: return Target.Texture2DArray;
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