Compare shader code using a span instead of individual reads. (#917)
* Compare shader code using a span instead of individual reads. * Add comment for new parameter. * Remove unnecessary Math.Min
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@ -41,7 +41,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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ulong processVa = _context.MemoryManager.Translate(gpuVa);
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ulong size = Math.Min(_context.MemoryManager.GetSubSize(gpuVa), maxSize);
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ulong size = _context.MemoryManager.GetSubSize(gpuVa, maxSize);
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return _context.PhysicalMemory.GetSpan(processVa, size);
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}
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