Compare shader code using a span instead of individual reads. (#917)

* Compare shader code using a span instead of individual reads.

* Add comment for new parameter.

* Remove unnecessary Math.Min
This commit is contained in:
riperiperi
2020-02-03 19:11:22 +00:00
committed by GitHub
parent 796e5d14b4
commit a0e6647860
3 changed files with 9 additions and 10 deletions

View File

@ -41,7 +41,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
ulong processVa = _context.MemoryManager.Translate(gpuVa);
ulong size = Math.Min(_context.MemoryManager.GetSubSize(gpuVa), maxSize);
ulong size = _context.MemoryManager.GetSubSize(gpuVa, maxSize);
return _context.PhysicalMemory.GetSpan(processVa, size);
}