Improved Logger (#1292)
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
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@ -45,7 +45,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
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// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
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context.ResponseData.Write(0);
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Logger.PrintStub(LogClass.ServiceFriend, new
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Logger.Stub?.PrintStub(LogClass.ServiceFriend, new
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{
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UserId = userId.ToString(),
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offset,
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@ -84,7 +84,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
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// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
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context.ResponseData.Write(0);
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Logger.PrintStub(LogClass.ServiceFriend, new {
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Logger.Stub?.PrintStub(LogClass.ServiceFriend, new {
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UserId = userId.ToString(),
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offset,
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filter.PresenceStatus,
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@ -112,7 +112,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
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// There are no friends blocked, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
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context.ResponseData.Write(0);
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Logger.PrintStub(LogClass.ServiceFriend, new { offset, UserId = userId.ToString() });
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Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { offset, UserId = userId.ToString() });
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return ResultCode.Success;
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}
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@ -133,7 +133,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
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profile.OnlinePlayState = AccountState.Open;
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}
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Logger.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString(), profile.OnlinePlayState });
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Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString(), profile.OnlinePlayState });
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return ResultCode.Success;
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}
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@ -154,7 +154,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
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profile.OnlinePlayState = AccountState.Closed;
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}
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Logger.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString(), profile.OnlinePlayState });
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Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString(), profile.OnlinePlayState });
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return ResultCode.Success;
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}
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@ -186,7 +186,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
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{
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UserPresence[] userPresenceInputArray = bufferReader.ReadStructArray<UserPresence>(elementCount);
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Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), userPresenceInputArray });
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Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), userPresenceInputArray });
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}
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return ResultCode.Success;
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