Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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23
Ryujinx.Graphics/Gpu/TextureHelper.cs
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23
Ryujinx.Graphics/Gpu/TextureHelper.cs
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using System;
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namespace Ryujinx.Graphics.Gpu
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{
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static class TextureHelper
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{
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public static ISwizzle GetSwizzle(Texture Texture, int Width, int Bpp)
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{
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switch (Texture.Swizzle)
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{
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case TextureSwizzle.Pitch:
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case TextureSwizzle.PitchColorKey:
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return new LinearSwizzle(Texture.Pitch, Bpp);
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case TextureSwizzle.BlockLinear:
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case TextureSwizzle.BlockLinearColorKey:
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return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
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}
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throw new NotImplementedException(Texture.Swizzle.ToString());
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}
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}
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}
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