Fix gl_Layer to geometry shader change not writing gl_Layer (#5682)
* Fix gl_Layer to geometry shader change not writing gl_Layer * Shader cache version bump
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@@ -576,6 +576,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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int outputAttributesMask = AttributeUsage.UsedOutputAttributes;
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int layerOutputAttr = LayerOutputAttribute;
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if (LayerOutputWritten)
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{
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outputAttributesMask |= 1 << ((layerOutputAttr - AttributeConsts.UserAttributeBase) / 16);
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}
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OutputTopology outputTopology;
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int maxOutputVertices;
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