Fix FLO.SH shader instruction with a input of 0 (#2876)

* Fix FLO.SH shader instruction with a input of 0

* Shader cache version bump
This commit is contained in:
gdkchan
2021-12-05 09:25:05 -03:00
committed by GitHub
parent 2ab777885b
commit acc0b0f313
6 changed files with 27 additions and 15 deletions

View File

@ -71,8 +71,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Add(Instruction.ExponentB2, InstType.CallUnary, "exp2");
Add(Instruction.FSIBegin, InstType.Special);
Add(Instruction.FSIEnd, InstType.Special);
Add(Instruction.FindFirstSetS32, InstType.CallUnary, "findMSB");
Add(Instruction.FindFirstSetU32, InstType.CallUnary, "findMSB");
Add(Instruction.FindLSB, InstType.CallUnary, "findLSB");
Add(Instruction.FindMSBS32, InstType.CallUnary, "findMSB");
Add(Instruction.FindMSBU32, InstType.CallUnary, "findMSB");
Add(Instruction.Floor, InstType.CallUnary, "floor");
Add(Instruction.FusedMultiplyAdd, InstType.CallTernary, "fma");
Add(Instruction.GroupMemoryBarrier, InstType.CallNullary, "groupMemoryBarrier");