Optimize string memory usage. Use Spans and StringBuilders where possible (#3933)
* Optimize string memory usage. Use ReadOnlySpan<char> and StringBuilder where possible. * Fix copypaste error * Code generator review fixes * Use if statement instead of switch * Code style fixes Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Another code style fix * Styling fix Co-authored-by: Mary-nyan <thog@protonmail.com> * Styling fix Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Co-authored-by: Mary-nyan <thog@protonmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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@ -1,4 +1,5 @@
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using System;
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using System.Globalization;
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namespace Ryujinx.Common.Utilities
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{
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@ -6,7 +7,7 @@ namespace Ryujinx.Common.Utilities
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{
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public static UInt128 FromHex(string hex)
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{
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return new UInt128((ulong)Convert.ToInt64(hex.Substring(0, 16), 16), (ulong)Convert.ToInt64(hex.Substring(16), 16));
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return new UInt128(ulong.Parse(hex.AsSpan(0, 16), NumberStyles.HexNumber), ulong.Parse(hex.AsSpan(16), NumberStyles.HexNumber));
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}
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public static UInt128 CreateRandom()
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