Small optimizations on texture and sampler pool invalidation
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@ -5,6 +5,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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class SamplerPool : Pool<Sampler>
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{
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private int _sequenceNumber;
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public SamplerPool(GpuContext context, ulong address, int maximumId) : base(context, address, maximumId) { }
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public override Sampler Get(int id)
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@ -14,7 +16,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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return null;
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}
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SynchronizeMemory();
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if (_sequenceNumber != Context.SequenceNumber)
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{
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_sequenceNumber = Context.SequenceNumber;
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SynchronizeMemory();
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}
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Sampler sampler = Items[id];
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