Misc cleanup (#708)
* Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing
This commit is contained in:
@@ -4,19 +4,19 @@
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// Dump shaders in local directory (e.g. `C:\ShaderDumps`)
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"graphics_shaders_dump_path": "",
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// Enable print debug logs
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// Enable printing debug logs
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"logging_enable_debug": false,
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// Enable print stubbed calls logs
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// Enable printing stubbed calls logs
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"logging_enable_stub": true,
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// Enable print informations logs
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// Enable printing information logs
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"logging_enable_info": true,
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// Enable print warning logs
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// Enable printing warning logs
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"logging_enable_warn": true,
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// Enable print error logs
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// Enable printing error logs
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"logging_enable_error": true,
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// Enable printing guest logs
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@@ -38,8 +38,8 @@
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// Enable or disable Docked Mode
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"docked_mode": false,
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// Enable or disable Discord Rich Presense
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"enable_discord_intergration": true,
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// Enable or disable Discord Rich Presence
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"enable_discord_integration": true,
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// Enable or disable Game Vsync
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"enable_vsync": true,
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@@ -83,9 +83,9 @@ namespace Ryujinx
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public bool DockedMode { get; private set; }
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/// <summary>
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/// Enables or disables Discord Rich Presense
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/// Enables or disables Discord Rich Presence
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/// </summary>
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public bool EnableDiscordIntergration { get; private set; }
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public bool EnableDiscordIntegration { get; private set; }
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/// <summary>
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/// Enables or disables Vertical Sync
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@@ -220,7 +220,7 @@ namespace Ryujinx
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}
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}
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device.System.State.DiscordIntergrationEnabled = Instance.EnableDiscordIntergration;
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device.System.State.DiscordIntegrationEnabled = Instance.EnableDiscordIntegration;
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device.EnableDeviceVsync = Instance.EnableVsync;
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@@ -246,7 +246,7 @@ namespace Ryujinx
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ServiceConfiguration.IgnoreMissingServices = Instance.IgnoreMissingServices;
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if(Instance.GamepadControls.Enabled)
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if (Instance.GamepadControls.Enabled)
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{
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if (GamePad.GetName(Instance.GamepadControls.Index) == "Unmapped Controller")
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{
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@@ -254,8 +254,8 @@ namespace Ryujinx
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}
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}
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device.Hid.InitilizePrimaryController(Instance.ControllerType);
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device.Hid.InitilizeKeyboard();
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device.Hid.InitializePrimaryController(Instance.ControllerType);
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device.Hid.InitializeKeyboard();
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}
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private class ConfigurationEnumFormatter<T> : IJsonFormatter<T>
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@@ -274,10 +274,10 @@ namespace Ryujinx
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return default(T);
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}
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var enumName = formatterResolver.GetFormatterWithVerify<string>()
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.Deserialize(ref reader, formatterResolver);
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string enumName = formatterResolver.GetFormatterWithVerify<string>()
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.Deserialize(ref reader, formatterResolver);
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if(Enum.TryParse<T>(enumName, out T result))
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if (Enum.TryParse<T>(enumName, out T result))
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{
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return result;
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}
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@@ -32,12 +32,12 @@ namespace Ryujinx
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Configuration.Load(Path.Combine(ApplicationDirectory, "Config.jsonc"));
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Configuration.Configure(device);
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Profile.Initalize();
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Profile.Initialize();
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AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
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AppDomain.CurrentDomain.ProcessExit += CurrentDomain_ProcessExit;
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if (device.System.State.DiscordIntergrationEnabled == true)
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if (device.System.State.DiscordIntegrationEnabled == true)
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{
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DiscordClient = new DiscordRpcClient("568815339807309834");
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DiscordPresence = new RichPresence
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@@ -108,7 +108,7 @@ namespace Ryujinx
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Logger.PrintWarning(LogClass.Application, "Please specify the folder with the NSOs/IStorage or a NSO/NRO.");
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}
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if (device.System.State.DiscordIntergrationEnabled == true)
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if (device.System.State.DiscordIntegrationEnabled == true)
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{
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if (File.ReadAllLines(Path.Combine(ApplicationDirectory, "RPsupported.dat")).Contains(device.System.TitleID))
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{
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@@ -4,7 +4,6 @@ using OpenTK.Input;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.HLE;
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using Ryujinx.HLE.Input;
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using Ryujinx.Profiler;
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using Ryujinx.Profiler.UI;
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using System;
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using System.Threading;
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@@ -97,7 +96,7 @@ namespace Ryujinx
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{
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RenderFrame();
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//Queue max. 1 vsync
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// Queue max. 1 vsync
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ticks = Math.Min(ticks - ticksPerFrame, ticksPerFrame);
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}
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}
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@@ -113,7 +112,7 @@ namespace Ryujinx
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Context.MakeCurrent(null);
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//OpenTK doesn't like sleeps in its thread, to avoid this a renderer thread is created
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// OpenTK doesn't like sleeps in its thread, to avoid this a renderer thread is created
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_renderThread = new Thread(RenderLoop);
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_renderThread.Start();
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@@ -134,7 +133,7 @@ namespace Ryujinx
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}
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}
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//Polling becomes expensive if it's not slept
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// Polling becomes expensive if it's not slept
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Thread.Sleep(1);
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}
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}
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@@ -152,7 +151,7 @@ namespace Ryujinx
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int rightJoystickDx = 0;
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int rightJoystickDy = 0;
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//Keyboard Input
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// Keyboard Input
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if (_keyboard.HasValue)
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{
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KeyboardState keyboard = _keyboard.Value;
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@@ -186,7 +185,7 @@ namespace Ryujinx
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currentButton |= Configuration.Instance.GamepadControls.GetButtons();
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//Keyboard has priority stick-wise
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// Keyboard has priority stick-wise
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if (leftJoystickDx == 0 && leftJoystickDy == 0)
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{
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(leftJoystickDx, leftJoystickDy) = Configuration.Instance.GamepadControls.GetLeftStick();
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@@ -213,8 +212,8 @@ namespace Ryujinx
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bool hasTouch = false;
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//Get screen touch position from left mouse click
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//OpenTK always captures mouse events, even if out of focus, so check if window is focused.
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// Get screen touch position from left mouse click
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// OpenTK always captures mouse events, even if out of focus, so check if window is focused.
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if (Focused && _mouse?.LeftButton == ButtonState.Pressed)
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{
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MouseState mouse = _mouse.Value;
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@@ -253,7 +252,7 @@ namespace Ryujinx
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X = mX,
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Y = mY,
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//Placeholder values till more data is acquired
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// Placeholder values till more data is acquired
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DiameterX = 10,
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DiameterY = 10,
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Angle = 90
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@@ -216,7 +216,7 @@ namespace Ryujinx.UI.Input
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case ControllerInputId.LTrigger: return gpState.Triggers.Left >= TriggerThreshold;
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case ControllerInputId.RTrigger: return gpState.Triggers.Right >= TriggerThreshold;
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//Using thumbsticks as buttons is not common, but it would be nice not to ignore them
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// Using thumbsticks as buttons is not common, but it would be nice not to ignore them
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case ControllerInputId.LJoystick:
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return gpState.ThumbSticks.Left.X >= Deadzone ||
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gpState.ThumbSticks.Left.Y >= Deadzone;
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@@ -1,6 +1,5 @@
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using OpenTK.Input;
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using Ryujinx.HLE.Input;
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using Ryujinx.Common.Logging;
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namespace Ryujinx.UI.Input
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{
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@@ -393,11 +393,11 @@
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false
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]
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},
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"enable_discord_intergration": {
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"$id": "#/properties/enable_discord_intergration",
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"enable_discord_integration": {
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"$id": "#/properties/enable_discord_integration",
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"type": "boolean",
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"title": "Enable Discord Rich Presense",
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"description": "Enable or disable Discord Rich Presense",
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"title": "Enable Discord Rich Presence",
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"description": "Enable or disable Discord Rich Presence",
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"default": true,
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"examples": [
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true,
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