Misc cleanup (#708)

* Fix typos

* Remove unneeded using statements

* Enforce var style more

* Remove redundant qualifiers

* Fix some indentation

* Disable naming warnings on files with external enum names

* Fix build

* Mass find & replace for comments with no spacing

* Standardize todo capitalization and for/if spacing
This commit is contained in:
Alex Barney
2019-07-01 21:39:22 -05:00
committed by Ac_K
parent 10c74182ba
commit b2b736abc2
205 changed files with 1020 additions and 1041 deletions

View File

@@ -32,7 +32,7 @@ namespace Ryujinx.Audio
{
int trackId;
if(!m_TrackIds.TryDequeue(out trackId))
if (!m_TrackIds.TryDequeue(out trackId))
{
trackId = ++lastTrackId;
}
@@ -57,7 +57,7 @@ namespace Ryujinx.Audio
{
m_Buffers.Enqueue(bufferTag);
if(m_ReleaseCallbacks.TryGetValue(trackID, out var callback))
if (m_ReleaseCallbacks.TryGetValue(trackID, out var callback))
{
callback?.Invoke();
}

View File

@@ -124,10 +124,10 @@ namespace Ryujinx.Audio
if (ReleasedCount > 0)
{
//If we signal, then we also need to have released buffers available
//to return when GetReleasedBuffers is called.
//If playback needs to be re-started due to all buffers being processed,
//then OpenAL zeros the counts (ReleasedCount), so we keep it on the queue.
// If we signal, then we also need to have released buffers available
// to return when GetReleasedBuffers is called.
// If playback needs to be re-started due to all buffers being processed,
// then OpenAL zeros the counts (ReleasedCount), so we keep it on the queue.
while (ReleasedCount-- > 0 && QueuedTagsQueue.TryDequeue(out long Tag))
{
AL.SourceUnqueueBuffers(SourceId, 1);
@@ -209,7 +209,7 @@ namespace Ryujinx.Audio
}
}
//If it's not slept it will waste cycles.
// If it's not slept it will waste cycles.
Thread.Sleep(10);
}
while (KeepPolling);

View File

@@ -138,7 +138,7 @@ namespace Ryujinx.Audio
public void AppendBuffer<T>(int trackId, long bufferTag, T[] buffer)
where T : struct
{
if(m_TrackPool.TryGet(trackId, out SoundIoAudioTrack track))
if (m_TrackPool.TryGet(trackId, out SoundIoAudioTrack track))
{
track.AppendBuffer(bufferTag, buffer);
}
@@ -201,12 +201,12 @@ namespace Ryujinx.Audio
{
SoundIODevice defaultAudioDevice = audioContext.GetOutputDevice(audioContext.DefaultOutputDeviceIndex);
if(!defaultAudioDevice.IsRaw)
if (!defaultAudioDevice.IsRaw)
{
return defaultAudioDevice;
}
for(var i = 0; i < audioContext.BackendCount; i++)
for (int i = 0; i < audioContext.BackendCount; i++)
{
SoundIODevice audioDevice = audioContext.GetOutputDevice(i);
@@ -242,26 +242,26 @@ namespace Ryujinx.Audio
context.Connect();
context.FlushEvents();
if(backendDisconnected)
if (backendDisconnected)
{
return false;
}
if(context.OutputDeviceCount == 0)
if (context.OutputDeviceCount == 0)
{
return false;
}
device = FindNonRawDefaultAudioDevice(context);
if(device == null || backendDisconnected)
if (device == null || backendDisconnected)
{
return false;
}
stream = device.CreateOutStream();
if(stream == null || backendDisconnected)
if (stream == null || backendDisconnected)
{
return false;
}
@@ -274,12 +274,12 @@ namespace Ryujinx.Audio
}
finally
{
if(stream != null)
if (stream != null)
{
stream.Dispose();
}
if(context != null)
if (context != null)
{
context.Dispose();
}

View File

@@ -140,7 +140,7 @@ namespace Ryujinx.Audio.SoundIo
}
/// <summary>
/// Attempers to get a <see cref="SoundIoAudioTrack"/> from the pool
/// Attempts to get a <see cref="SoundIoAudioTrack"/> from the pool
/// </summary>
/// <param name="track">The track retrieved from the pool</param>
/// <returns>True if retrieve was successful</returns>