Add support for alpha to coverage dithering (#3069)
* Add support for alpha to coverage dithering * Shader cache version bump * Fix wrong alpha register * Ensure support buffer is cleared * New shader specialization based approach
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@ -60,6 +60,8 @@ namespace Ryujinx.Graphics.GAL
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void SetLogicOpState(bool enable, LogicalOp op);
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void SetMultisampleState(MultisampleDescriptor multisample);
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void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel);
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void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin);
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