Add support for alpha to coverage dithering (#3069)
* Add support for alpha to coverage dithering * Shader cache version bump * Fix wrong alpha register * Ensure support buffer is cleared * New shader specialization based approach
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@ -167,6 +167,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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accessorHeader.StateFlags.HasFlag(GuestGpuStateFlags.EarlyZForce),
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topology,
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tessMode,
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false,
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false,
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false);
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TransformFeedbackDescriptor[] tfdNew = null;
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