Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
* Initial implementation (3d tex mips broken) This works rather well for most games, just need to fix 3d texture mips. * Cleanup * Address feedback * Copy Dependencies and various other fixes * Fix layer/level offset for copy from view<->view. * Remove dirty flag from dependency The dirty flag behaviour is not needed - DeferredCopy is all we need. * Fix tracking mip slices. * Propagate granularity (fix astral chain) * Address Feedback pt 1 * Save slice sizes as part of SizeInfo * Fix nits * Fix disposing multiple dependencies causing a crash This list is obviously modified when removing dependencies, so create a copy of it.
This commit is contained in:
@@ -10,7 +10,7 @@ namespace Ryujinx.Memory.Tracking
|
||||
ulong Size { get; }
|
||||
ulong EndAddress { get; }
|
||||
|
||||
void Reprotect();
|
||||
void Reprotect(bool asDirty = false);
|
||||
void RegisterAction(RegionSignal action);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user