Amadeus: DSP code generation improvements (#2460)

This improve RyuJIT codegen drastically on the DSP side.
This may reduce CPU usage of the DSP thread quite a lot.
This commit is contained in:
Mary
2021-07-18 13:05:11 +02:00
committed by GitHub
parent 97a2133207
commit b8ad676fb8
29 changed files with 319 additions and 265 deletions

View File

@ -17,6 +17,7 @@
using Ryujinx.Audio.Renderer.Common;
using System;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
@ -55,6 +56,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
LastSampleIndex = lastSampleIndex;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private float ProcessMixRamp(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, int sampleCount)
{
float ramp = (Volume1 - Volume0) / sampleCount;