Amadeus: DSP code generation improvements (#2460)

This improve RyuJIT codegen drastically on the DSP side.
This may reduce CPU usage of the DSP thread quite a lot.
This commit is contained in:
Mary
2021-07-18 13:05:11 +02:00
committed by GitHub
parent 97a2133207
commit b8ad676fb8
29 changed files with 319 additions and 265 deletions

View File

@ -32,6 +32,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
float TapUnsafe(uint sampleIndex, int offset);
float Tap(uint sampleIndex);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Tap(Span<float> workBuffer, int baseIndex, int sampleIndex, int delaySampleCount)
{
int targetIndex = baseIndex - sampleIndex;