Add a GetSpan method to the memory manager and use it on GPU (#877)
This commit is contained in:
@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
||||
ulong srcAddress = srcBaseAddress + (ulong)srcOffset;
|
||||
ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
|
||||
|
||||
Span<byte> pixel = _context.PhysicalMemory.Read(srcAddress, (ulong)srcBpp);
|
||||
ReadOnlySpan<byte> pixel = _context.PhysicalMemory.GetSpan(srcAddress, (ulong)srcBpp);
|
||||
|
||||
_context.PhysicalMemory.Write(dstAddress, pixel);
|
||||
}
|
||||
|
Reference in New Issue
Block a user