Add a GetSpan method to the memory manager and use it on GPU (#877)
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@ -235,7 +235,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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sbDescAddress += (ulong)sbDescOffset;
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Span<byte> sbDescriptorData = _context.PhysicalMemory.Read(sbDescAddress, 0x10);
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ReadOnlySpan<byte> sbDescriptorData = _context.PhysicalMemory.GetSpan(sbDescAddress, 0x10);
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SbDescriptor sbDescriptor = MemoryMarshal.Cast<byte, SbDescriptor>(sbDescriptorData)[0];
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