Add a GetSpan method to the memory manager and use it on GPU (#877)
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@ -197,7 +197,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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address = bufferManager.GetGraphicsUniformBufferAddress(stageIndex, binding.CbufSlot);
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}
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packedId = MemoryMarshal.Cast<byte, int>(_context.PhysicalMemory.Read(address + (ulong)binding.CbufOffset * 4, 4))[0];
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packedId = MemoryMarshal.Cast<byte, int>(_context.PhysicalMemory.GetSpan(address + (ulong)binding.CbufOffset * 4, 4))[0];
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}
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else
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{
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@ -321,7 +321,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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address += (uint)wordOffset * 4;
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return BitConverter.ToInt32(_context.PhysicalMemory.Read(address, 4));
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return BitConverter.ToInt32(_context.PhysicalMemory.GetSpan(address, 4));
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}
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/// <summary>
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