Add a GetSpan method to the memory manager and use it on GPU (#877)
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@ -85,7 +85,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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ulong address = Address + (ulong)(uint)id * DescriptorSize;
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Span<byte> data = Context.PhysicalMemory.Read(address, DescriptorSize);
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ReadOnlySpan<byte> data = Context.PhysicalMemory.GetSpan(address, DescriptorSize);
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return MemoryMarshal.Cast<byte, TextureDescriptor>(data)[0];
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}
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@ -107,7 +107,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (texture != null)
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{
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Span<byte> data = Context.PhysicalMemory.Read(address, DescriptorSize);
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ReadOnlySpan<byte> data = Context.PhysicalMemory.GetSpan(address, DescriptorSize);
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TextureDescriptor descriptor = MemoryMarshal.Cast<byte, TextureDescriptor>(data)[0];
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