Add a GetSpan method to the memory manager and use it on GPU (#877)
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@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.OpenGL
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return data;
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}
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public void SetData(Span<byte> data)
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public void SetData(ReadOnlySpan<byte> data)
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{
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unsafe
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{
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@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.OpenGL
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}
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}
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public void SetData(int offset, Span<byte> data)
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public void SetData(int offset, ReadOnlySpan<byte> data)
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{
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GL.BindBuffer(BufferTarget.CopyWriteBuffer, Handle);
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