Add a GetSpan method to the memory manager and use it on GPU (#877)
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@ -76,9 +76,9 @@ namespace Ryujinx.Graphics.Shader.Translation
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public bool OmapSampleMask { get; }
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public bool OmapDepth { get; }
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public ShaderHeader(Span<byte> code)
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public ShaderHeader(ReadOnlySpan<byte> code)
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{
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Span<int> header = MemoryMarshal.Cast<byte, int>(code);
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ReadOnlySpan<int> header = MemoryMarshal.Cast<byte, int>(code);
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int commonWord0 = header[0];
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int commonWord1 = header[1];
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