Refactor shader GPU state and memory access (#1203)
* Refactor shader GPU state and memory access * Fix NVDEC project build * Address PR feedback and add missing XML comments
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@ -72,7 +72,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (intType == IntegerType.U64)
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{
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context.Config.PrintLog("Unimplemented 64-bits F2I.");
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context.Config.GpuAccessor.Log("Unimplemented 64-bits F2I.");
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return;
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}
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@ -184,7 +184,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (srcType == IntegerType.U64 || dstType == IntegerType.U64)
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{
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context.Config.PrintLog("Invalid I2I encoding.");
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context.Config.GpuAccessor.Log("Invalid I2I encoding.");
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return;
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}
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