Refactor shader GPU state and memory access (#1203)

* Refactor shader GPU state and memory access

* Fix NVDEC project build

* Address PR feedback and add missing XML comments
This commit is contained in:
gdkchan
2020-05-05 22:02:28 -03:00
committed by GitHub
parent 7f500e7cae
commit b8eb6abecc
35 changed files with 633 additions and 684 deletions

View File

@ -431,7 +431,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (scale.AsFloat() == 1)
{
context.Config.PrintLog($"Invalid FP multiply scale \"{op.Scale}\".");
context.Config.GpuAccessor.Log($"Invalid FP multiply scale \"{op.Scale}\".");
}
if (isFP64)