Refactor shader GPU state and memory access (#1203)
* Refactor shader GPU state and memory access * Fix NVDEC project build * Address PR feedback and add missing XML comments
This commit is contained in:
@ -431,7 +431,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
|
||||
if (scale.AsFloat() == 1)
|
||||
{
|
||||
context.Config.PrintLog($"Invalid FP multiply scale \"{op.Scale}\".");
|
||||
context.Config.GpuAccessor.Log($"Invalid FP multiply scale \"{op.Scale}\".");
|
||||
}
|
||||
|
||||
if (isFP64)
|
||||
|
Reference in New Issue
Block a user