Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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@@ -173,8 +173,6 @@ namespace Ryujinx
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Title = $"Ryujinx Screen - (Vsync: {VSync} - FPS: {Ns.Statistics.SystemFrameRate:0} - Guest FPS: " +
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$"{Ns.Statistics.GameFrameRate:0})";
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GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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Renderer.RunActions();
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Renderer.Render();
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