Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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15
Ryujinx.Graphics/Gal/GalClearBufferFlags.cs
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15
Ryujinx.Graphics/Gal/GalClearBufferFlags.cs
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using System;
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namespace Ryujinx.Graphics.Gal
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{
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[Flags]
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public enum GalClearBufferFlags
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{
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Depth = 1 << 0,
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Stencil = 1 << 1,
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ColorRed = 1 << 2,
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ColorGreen = 1 << 3,
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ColorBlue = 1 << 4,
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ColorAlpha = 1 << 5
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}
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}
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